Day 30: CornfieldIt’s been a pleasure. I managed to land the balloon in center of the corn field. Have a happy week! This is the end of 30 day modeling challenge. Thanks for being here <3May 20, 2025·1 min read
Day 25: MushroomI was trying to think of a simple af thing :D I arrived home at 11pm. So here are some mushrooms, inspired from Valheim mushrooms. They are not nutritious in this game tho! Happy Friday soon?May 15, 2025·1 min read
Day 24: TreesI think most people can do this kind of tree without much practice :D Just select top face of the default cube, pull it up on Z axis For branches, create small cubes and extrude into branch shape If you want to branch the branch Ctrl + R to add ed...May 14, 2025·1 min read
Day 23: BushI’ll go directly into steps, my keyboard is dying. Create icosphere Use subdivision Pull around to give bush shape Add Remesh modifier Choose a type that suits your needs! New bushes coming soon! Happy Tuesday!May 13, 2025·1 min read
Day 22: Release Air HandleOk that’s the reason why I spent hours making the rope. I wanted to have a handle instead of a lever to release air (to make the balloon go down :D) That’s all there is today, I attached it to the balloon. I am also trying to write a shader to kind o...May 12, 2025·1 min read
Day 21: RopeThis took around 3.5 hours of reading posts, checking out shaders, watching youtube tutorials, asking questions to chatgpt, reading godot documentations, going through github repos. So I hope this saves you some headache. First off, here is the final...May 11, 2025·3 min read
Day 20 - Palm Tree, Rocks and Project ManagementArt Update I am kind of getting used to the style. Palm tree was hard to do with extruding the flattened cubes. Each “leaf” is also slightly offset so it doesn’t look like a perfect circle. Trunk is 2 cubes repeated on top with Array modifier. Rocks ...May 10, 2025·2 min read