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Day 12 - Lever

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Day 12 - Lever

Today was a technical playtest amogus, friends. One thing I should’ve fixed is updating visual of release lever whenever it’s toggled. Now it’s instant, but you can see from afar that it’s on or off. So it’s good.

It’s 3 cylinders at the bottom and separate object extruded from cylinder at the top. It’s separated so we can rotate with code/anim in-game.

Texture is the colored texture we used for the umbrella and balloon. I’ll go on a journey to explore some art workflows and styles. Wish me luck!